![]() Twisted Pixel brought three new levels for the game as downloadable content, Brute Force, River redirect, and The Speeder Lane. The Maw soundtrack was composed by Winifred Phillips and produced by Winnie Waldron, who together designed the music interactivity for the game. It was released for the PC on March 9, 2009. Hothead Games, a Vancouver-based independent video game developer, teamed with Twisted Pixel Games to bring The Maw to Microsoft Windows. Technically The Maw is a reference or homage to Halo 's final level of the campaign titled The Maw. Previously the company had worked with Midway Games to develop the 2004 game NBA Ballers. Twisted Pixel Games announced in June 2008 its plans to release The Maw as it's the first original title for the company. Players then use The Maw's increased abilities to navigate previously impossible sections of a level. The Maw also has the ability to eat objects and creatures, taking on some of the properties of the thing it eats, such as breathing fire, flying, or simply growing in size. Gameplay involves guiding The Maw in specific directions to clear obstacles and complete levels. In The Maw players control Frank, who in turn controls The Maw via an electrical leash that he uses to keep him at his side. Alone, they set out for a communications tower in the distance while on the run from additional Galactic Bounty Hunters who have come to recapture them. For unknown reasons the ship on which they are being held crash lands on a strange planet, killing all the crew. The game begins with Frank, a pacifist bipedal alien, and The Maw, a purple one-eyed creature with small- medium teeth, both having been captured by the Galactic Bounty Hunters. ![]() In The Maw characters Frank (right) and The Maw (left) must team up to escape capture from bounty hunters. ![]()
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